VINI NASCIMENTO EXPLORING HOW NOTIONS OF BEAUTY AND VISUAL IDENTITY ARE EXPANDING IN THE DIGITAL AGE

Vini Nascimento mixes influences from past mythology & folk art, modern fashion, sci-fi and futuristic cyberpunk to create something time-agnostic and perhaps a little uncomfortable. Working in a purely digital medium allows him the freedom to explore ideas, shapes, materials and textures that aren’t constrained by the limitations of the physical world.

By Balthazar Malevolent

VINI NASCIMENTO EXPLORING HOW NOTIONS OF BEAUTY AND VISUAL IDENTITY ARE EXPANDING IN THE DIGITAL AGE

Vini Nascimento is a digital artist exploring how notions of beauty and visual identity are expanding in the digital age. He mixes influences from past mythology & folk art, modern fashion, sci-fi and futuristic cyberpunk to create something time-agnostic and perhaps a little uncomfortable. Working in a purely digital medium allows him the freedom to explore ideas, shapes, materials and textures that aren’t constrained by the limitations of the physical world. Nascimento is interested in how digital technologies will help shape posthuman aesthetics. Old notions of identity bind us less when our humanity isn’t necessarily attached to the traditional human form.

Vini Nascimento has been featured on Vogue Italia as a leading artist reinventing views around beauty, technology and identity. Nascimento is also the 2020 Beautiful Bizarre Art Prize, winner for Digital Art.

Nascimento is a Toronto-based Art Director/Senior 3D Designer working in motion graphics and character design for multiple platforms. His portfolio spans concept designs, short films, AR/VR experiences for high profile clients in the Brand, Entertainment and Tech industries. His clients include Microsoft, Facebook, Zoom, Adobe, Nike.

Vini Nascimento uses C4D as main tool, Redshift for renders, Xparticles, Zbrush for modeling, Substance Designer, Marvelous Designer for cloth sim. He is also proficient in 3dsMax and Maya.

Cinema 4D is a 3D software suite developed by the German company Maxon.

As of R21, only one version of Cinema 4D is available. It replaces all previous variants, including BodyPaint 3D, and includes all features of the past 'Studio' variant. With R21, all binaries were unified. There is no technical difference between commercial, educational, or demo versions. The difference is now only in licensing. 2014 saw the release of Cinema 4D Lite, which came packaged with Adobe After Effects Creative Cloud 2014. "Lite" acts as an introductory version, with many features withheld. This is part of a partnership between the two companies, where a Maxon-produced plug-in, called Cineware, allows any variant to create a seamless workflow with After Effects. The "Lite" variant is dependent on After Effects CC, needing the latter application running to launch, and is only sold as a package component included with AE CS through Adobe.

Initially, Cinema 4D was developed for Amiga computers in the early 1990s, and the first three versions of the program were available exclusively for that platform. With v4, however, Maxon began to develop the application for Windows and Macintosh computers as well, citing the wish to reach a wider audience and the growing instability of the Amiga market following Commodore's bankruptcy.

On Linux Cinema 4D is available as a commandline rendering version.

Vini Nascimento

In other news, Rick Owens Fall 2021 fashion show. On the subject of underthings, the pentagram briefs from the January men’s show reappeared here wrapped around evening clutches, the implication being that these alien females had handled the “unhinged male aggression” that those briefs signified.

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