MIRON MALEJKI: RUN!

Miron Oski is a visual artist living between Poland and France specializing in 3D, VR, and AR.

By Balthazar Malevolent

MIRON MALEJKI: RUN!

Miron Oski is a visual artist living between Poland and France specializing in 3D, VR, and AR.

Augmented reality (AR) adds digital elements to a live view often by using the camera on a smartphone. Examples of augmented reality experiences include Snapchat lenses and the game Pokemon Go.

Virtual reality (VR) implies a complete immersion experience that shuts out the physical world. Using VR devices such as HTC Vive, Oculus Rift or Google Cardboard, users can be transported into a number of real-world and imagined environments such as the middle of a squawking penguin colony or even the back of a dragon.

In a Mixed Reality (MR) experience, which combines elements of both AR and VR, real-world and digital objects interact. Mixed reality technology is just now starting to take off with Microsoft’s HoloLens one of the most notable early mixed reality apparatuses.

Extended Reality (XR) is an umbrella term that covers all of the various technologies that enhance our senses, whether they’re providing additional information about the actual world or creating totally unreal, simulated worlds for us to experience. It includes Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) technologies.

Whereas virtual reality replaces your vision, augmented reality adds to it. AR devices, such as the Microsoft HoloLens and various enterprise-level "smart glasses," are transparent, letting you see everything in front of you as if you are wearing a weak pair of sunglasses.

The technology is designed for free movement, while projecting images over whatever you look at. The concept extends to smartphones with AR apps and games, such as Pokemon Go, which use your phone's camera to track your surroundings and overlay additional information on top of it, on the screen.

AR displays can offer something as simple as a data overlay that shows the time, to something as complicated as holograms floating in the middle of a room. Pokemon Go projects a Pokemon on your screen, on top of whatever the camera is looking at. The HoloLens and other smart glasses, meanwhile, let you virtually place floating app windows and 3D decorations around you.

This technology has a distinct disadvantage compared with virtual reality: visual immersion. While VR completely covers and replaces your field of vision, AR apps only show up on your smartphone or tablet screen, and even the HoloLens can only project images in a limited area in front of your eyes. It isn't very immersive when a hologram disappears once it moves out of a rectangle in the middle of your vision, or when you must stare at a small screen while pretending that the object on that screen is in front of you.

Miron Malejki
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