Alessio de Vecchi was born in Italy and graduated from Istituto Europeo di Design. After starting his career as an industrial designer in Milan, he moved to New York in 2006. He has been working as an art director and CG artist in New York, Milan, Tokyo with clients such as Adidas, Ford, LG, H&M, Margiela. Alessio de Vecchi's creations have earned positive attention from Vogue, ID Magazine, The Creators Project among others. Currently based in Tokyo, finalizing his debut short movie as a director.
I studied product design and architecture in Milan at Istituto Europeo di Design. Not long after I graduated I moved to NYC and realized that product design wasn’t exactly thriving there. In 2008 I started working on more ‘intangible’ products as a personal visual exploration. I had a friend who worked as an account executive at a big advertising agency and that’s how I got into 3d and animations. I have been working in advertising ever since.
I’d say I always had an inclination towards the arts. I started painting when I was four. I explored different medium since childhood. I would say that 3d is the medium that I am now more comfortable with. I’ve been using 3d software since 2001.
It’s not easy to pick a title. I’d say I am a 3d designer & art director. A good friend of mine always introduce me as ‘animator,’ but for some reason that sounds funny to me.
Anyhow, I’d say that two people that really inspired my aesthetic are David Lynch and David Cronenberg. Also Blade Runner and Strange Days were movies that changed my vision forever. Basically anything that has to do with alienation and contains a dystopian element.
I am definitely inspired daily by the artists I follow on Instagram. A couple of years back I participated in the design contest created by @36daysoftype and I got to discover great artists like @velvetspectrum, @petertarka, @antonitudisco and @madebykaran. Recently, I’m really loving the work of @_estebandiacono and @extraweg. I am learning a lot from them.
The humanoid animations are realized using motion capture data. For my personal projects I use free motion capture data that I find online because motion capture is expensive.
Usually I come up with a concept that contains a surreal element and I make a quick sketch with notes (I have hundreds of ideas sketched, but literally no time to execute the most complex ones!). I then pick the right motion capture for it and import it into my main design tool, Cinema4d. From there I might create physics simulations or surface mutations/morphings using Houdini (another powerful 3d software). In Cinema4d I set up materials and lighting and then render the result with Octane render. Some post production in After Effects and that’s it.
Living in big cities is inspiring to me. It’s fascinating howdespite the high density of peoplehuman interaction is difficult and dry. I try to recount the sense of isolation, solitude and alienation.
Jokes aside, invest your free time to experiment. Watch tutorials (there’s plenty of that online, especially for Cinema4d). Be inspired by the work of others, engage and connect with them. Don’t be afraid of ‘copying’ others’ work. Once you understand the technique you can transpose it to your original concepts. There’s no end to learning in such a fast-developing field!
In other news, Rick Owens Fall 2021 fashion show. On the subject of underthings, the pentagram briefs from the January men’s show reappeared here wrapped around evening clutches, the implication being that these alien females had handled the “unhinged male aggression” that those briefs signified.